Researcher · Computer Science · SNI Level II

Dr. Hugo Arnoldo
Mitre Hernández

For thirteen years I have studied how machines can recognise what people feel and how they think. My work sits at the seam between human-machine interaction, affective computing, cognitive states recognition, and eye-tracking — built and tested on real signals, on real hardware, with real people.

Affiliation CIMAT Zacatecas
Member of SNI · Level II
Ph.D. UC3M, Madrid · 2010
Portrait of Dr. Hugo Mitre Hernández
Fig. 1 Portrait · CIMAT, Zacatecas
01 About

A research practice at the seam of mind and machine.

Hugo Mitre-Hernández is a full-time researcher at the Centre for Research in Mathematics (CIMAT), Zacatecas Unit, and a Level II member of Mexico's National System of Researchers.

He holds a Ph.D. (2010) and an M.Sc. (2006) in Computer Science and Technology from the Universidad Carlos III de Madrid, and a B.Eng. in Informatics from the Technological Institute of Culiacán (2003). His doctoral training in Madrid laid the foundations of a career devoted to studying how computational systems can perceive and respond to the internal states of their users.

At CIMAT he has led graduate programmes alongside his research: he was Coordinator of the M.Sc. in Robotics (May 2021 – May 2023) and earlier of the Master in Software Engineering (May 2019 – Oct 2020).

His applied work spans public and private projects in Human-Machine Interaction, software engineering, and eye-tracking — translating laboratory findings into compact, deployable systems that work in the wild: educational video games that adapt to a player's cognitive load, microcontrollers that detect anger in domestic environments, and pupillometric methods that quantify mental effort in real time.

02 Focus

Four lines of inquiry.

A · 01

Human-Machine Interaction

Studying the bidirectional channel between people and computing systems — from measurement instruments to interfaces that adapt to what they perceive.

A · 02

Affective Computing

Recognising and modelling emotion from physiological, facial, vocal, and behavioural cues — and reasoning about what to do once the system knows.

A · 03

Cognitive States

Working memory load, attention, and deceit detection inferred from ocular signals; translating laboratory effects into deployable measurements.

A · 04

Eye-tracking

Pupillometry and gaze analysis — in VR driving studies, in educational games, and on consumer webcams — as a window into mental effort.

03 Publications

Selected refereed work.

04 Current

Work in progress.

No. 01 Edge AI · MCU · Voice

A hybrid MFCC pipeline on ESP32-S3 for joint anger detection and speaker identification.

Abstract

Voice-based emotion recognition has attracted attention for early-warning monitoring in vulnerable households, yet most systems run on phones or PCs — raising cost and stripping speaker identity. We propose a compact hybrid framework that extracts affective and identity-related cues from a single MFCC front-end, deployed on an ESP32-S3 microcontroller for domestic-violence early-warning scenarios.

Two complementary INT8 branches share the same 20×63 MFCC matrix: MicroLightCNN, a LightCNN-derived network for binary anger detection, and MLP-XiEmbedding, an MLP over a deterministic four-statistic Xi-Vector pooling (μ, σ, max, min over 20 Mel bands). Aggregating both cues in one capture window widens perceptual capacity without breaking the memory budget.

On the Emotional Speech Dataset (ESD) and an in-house Mexican-Spanish household corpus, the pair consistently outperforms MCU-deployable variants of DS-CNN, MatchboxNet, ECAPA-TDNN and CAM++ on the joint accuracy–memory–latency frontier. A sliding-window vote of three frames suppresses spurious activations under realistic acoustic variability; the device emits contextual alerts of the form "Dad angry — 63 %" in under 500 ms per 2-second window.

ESP32-S3 MFCC INT8 LightCNN Xi-Vector SER Speaker-ID
83.2% Anger · INT8
98.6% Speaker · top-1
82.8% Joint · realistic
81.3 KB Tensor arena
< 500 ms Per 2-s window
8 MB PSRAM (N16R8)
Fig. 2 · Prototype · ESP32-S3 + e-paper UI Breadboard prototype with ESP32-S3, MFCC pipeline, and an e-paper display showing real-time emotion classification
No. 02 Accessibility · Time Series · VR

Head-motion recognition for intelligent wheelchair control.

Abstract

An inclusive artificial-intelligence framework for electric wheelchair control that enables users with severe motor impairments to navigate through eight head-motion commands, including cardinal and diagonal directions. Unlike conventional systems that rely on fixed-threshold detectors and limited command sets, the proposed MSM–LSTM framework models head movements as non-stationary multivariate time series, improving robustness to temporal variability across users.

The system integrates a multi-criteria evaluation protocol for elastic similarity measures, an optimised Proximity Forest 2.0 classifier, and a hybrid MSM–LSTM architecture with confidence-based softmax fusion. Validation was conducted in a Unity-based virtual-reality supermarket using an HTC Vive Pro Eye headset with synchronised data acquisition at 5 Hz.

Results identified MSM, SSDTW, and ERP as the most effective similarity measures, while the proposed classifier achieved perfect F1 scores for cardinal commands and a macro-averaged AUC of 0.91, outperforming a two-layer LSTM baseline. The framework provides a computationally efficient and reproducible solution for accessible head-controlled assistive technologies.

MSM SSDTW ERP Proximity Forest 2.0 LSTM HTC Vive Pro Eye Unity VR Accessibility
8 Head commands
1.00 F1 · cardinal
0.91 macro AUC
5 Hz Acquisition rate
VR Supermarket env.
MSM–LSTM Hybrid classifier
Fig. 3 · Live demo · VR supermarket navigation Animated GIF showing a head-motion-controlled wheelchair navigating a Unity virtual-reality supermarket environment
No. 03 Physiological Sensing · Stress

Anxiety and stress recognition with physiological sensors.

Abstract

We investigate physiological signals and body movements for real-time detection of anxiety and stress, developing a novel signal-data-selection method tailored to microcontrollers that handle small physiological inputs.

In parallel we design deep-learning models optimised to use computational resources efficiently on the same constrained hardware — keeping inference small, fast, and local.

Physiological signals MCU inference Signal selection Deep learning
Fig. 4 · Sensor array · concept ECG GSR RESP
Fig. 5 · Pupil dilation under load · concept LOW LOAD Ø 32 px MEDIUM Ø 52 px HIGH LOAD Ø 74 px pupil ∝ mental effort
No. 04 VR · Eye-tracking · Driving

Eye-tracking data collection in VR driving behaviour.

Abstract

We study visual distraction during driving inside a virtual-reality environment. The project's centrepiece is a novel model that gauges mental effort by analysing real-time changes in pupil size, enabling us to quantify the challenge posed by distracting driving tasks as they unfold.

Virtual reality Pupillometry Mental effort Driving behaviour
No. 05 Vision · Eye-tracking · Webcam

Webcam-based eye tracker.

Abstract

Bringing eye-tracking to commodity hardware. We combine computer vision, deep learning, and curated face-eye data collection to develop accurate, low-cost webcam-based eye trackers that bring gaze analytics out of the lab and onto everyday devices.

Computer vision Deep learning Gaze estimation Webcam
Fig. 6 · Live webcam eye tracker
05 Contact

Get in touch.

Correspondence

hmitre@cimat.mx

For collaborations, prospective students, and press enquiries.

Telephone

+ (52) 492 998 0300

CIMAT Zacatecas reception.

Address

CIMAT Zacatecas

Calle Lasec y Andador Galileo Galilei,
Manzana 3, Lote 7, Quantum,
Ciudad del Conocimiento, C.P. 98160,
Zacatecas, Zac., México.

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