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User-Centered Virtual Reality Environments to Support the Educational Needs of Children with ADHD in the COVID-19 Pandemic

Training of Drone Pilots through Virtual Reality Environments under the Gamification Approach in a University Context

A Lean UX Process Model for Virtual Reality Environments Considering ADHD in Pupils at Elementary School in COVID-19 Contingency

User-Centered Virtual and Augmented Reality Environments to Support the Classroom Needs of Elementary School Children

Percepciones y limitaciones del aula invertida en el contexto de la educación técnica superior: un estudio con estudiantes y docentes de un instituto técnico peruano